Your call. Your way in.
Fight the monsters. Face the boss. Live with your choices.
THE DUNGEON REGISTERChoose your way down

Now you get one too.
WEEKLY CHALLENGE · NO WALLET NEEDED
The First Descent starts here.
Take on this week’s fixed 10-room descent. Everyone faces the same dungeon, while your decisions determine how the story ends.
- Defeat the Room 10 boss and choose your relic to finish the challenge.
- Keep going in Endless Practice: carry your kit and relic into Room 11.
Your run for this week resumes on this browser when available.
Local deterministic play. No transaction, token, NFT or onchain reward.
FIELD NOTES Rooms, equipment & relics
01 / THE DESCENT
Ten rooms is only the beginning.
Weekly Challenge ends at Room 10. Finish the boss relic choice to settle your score. You can then carry your equipment and relic into Room 11 in Endless Practice.
Endless Practice has no final room. Every ten rooms brings a boss. The first forty rooms have four enemy tiers: new names and appearances for every regular monster and boss, with increasing difficulty.
Tier 1 · Rooms 1–10The Dungeon LordBoss at Room 10
Tier 2 · Rooms 11–20The Senior Dungeon LordBoss at Room 20
Tier 3 · Rooms 21–30The Executive OverlordBoss at Room 30
Tier 4 · Rooms 31–40The Chairman BelowBoss at Room 40
Beyond Room 40, the fourth-tier enemies remain and their strength keeps scaling.
02 / YOUR KIT
Pick it up. Put it to work.
Armor and weapons upgrade automatically when collected. Their effects are active immediately and last for this run. Walk to the loot to collect it; leaving through the door leaves it behind.
15 relics. One equipped.
Each boss drops a random relic, from Common to Legendary. Keep it in your collection or choose to equip it. Each relic has a benefit and a cost.


Collect several during a run, equip one at a time, and switch between cleared rooms. Duplicate copies do not stack.
Your first relic arrives at the end of the Weekly Challenge. Continue in Practice to put it to use against the next tier.
